A Blizzard já disponibilizou o dowload de 555MB referentes a Ulduar, o pacth 3.1, onde a nova instancia será liberada, com novos monstros, bosses e ITENS!!!
Algumas coisas irão mudar principalmente no Paladino para melhor deixar o novo chato do pvp e dps de raid mais equelibrado e duro na queda.
Segundo o site:
Vamos ter estas mudanças:
We think Protection needs Spiritual Attunement for obvious reasons, so we are making it a deep Prot talent.
We don't actually like Holy and Ret having SA. It makes their mana regen depend too much on the encounter specifics. On fights like Patchwerk, they have no mana from SA. On dragon fights, they have a ton. That makes it hard to tune on our end because they are either starved in the first case or drowning in the second case.
We want to tune Holy through Illumination and Ret through Judgements of the Wise and let Prot use SA. All 3 can Divine Plea, but Prot can do it more often.
Spiritual Attunement is a great mechanic for a tanking paladin who needs the mana and gets it from taking damage. For other paladins it just complicates balance. On Patchwerk you get no mana from it as Holy / Ret and on Sartharion it gives you just a ton of mana. So you're either bone dry on one fight or drowning in mana on another, totally depending on raid damage.
The best knob we have for tweaking Ret mana return is to up Judgements of the Wise from 15% to 20% or whatever it needs to be. (Holy has Illumination.)
GC... you do realize that everyone in the paladin community is taking this as a promise you will buff jotw, right?
Such is my lot in life. We need to get some numbers for Ret mana after all of these changes and make a call at that time. I was just pointing out that we have plenty of knobs to tweak to balance the class without SA.
Remember, the goal here is not to nerf Ret mana. It is to make it more stable instead of varying wildly depending on the encounter. While encounters will always be different to some extent, when you look at the mana provided by SA on different fights, it can be pretty extreme. Ulduar balance is going to be tricky because we want the normal encounters to still be accesible to most raiders while the hard modes need to be balanced on a knife's edge. Having so much variation is just going to get in the way of that.
The Seal of Blood glyph will most likely have to be changed to accomodate this change.
Só não traduzo porque já estamos acostumados a ler em inglês pelo menos e entender o que nos enteressa... claro que sempre use um tradutor quano tiver dúvidas.
No mesmo site já tem videos sobre os possiveis T8, o paladino ta com duas opções muito boas e claro que cada cor é um detalhe diferente no set T8, mas no estilo é T8 calças ou saia, ta uma mistura interessante. Outro detalhe são as ombreiras de todos os sets que tem "energia", agora vamos ver se teremos a mesma energia e os bosses não sejam tão chatos quanto o último boss de ócculos ou o Taddios!
Kings agora não sendo mais um talento ganhamos pontos pra colocar em um novo canto, mas como a recuperação de mana foi pro brejo esses pontos vão pra uma skill que valorize recupere a mana.
É aquele ditado, da com uma mão e retira com a outra.
E aqui a minha possivel nova biuld:
Protection (10 points)
Divinity - Rank 5/5
Increases all healing done by you and all healing effects on you by 5%.
Divine Strength - Rank 5/5
Increases your total Strength by 15%.
Retribution (61 points)
Benediction - Rank 5/5
Reduces the mana cost of all instant cast spells by 10%.
Improved Judgements - Rank 2/2
Decreases the cooldown of your Judgement spells by 2 sec.
Heart of the Crusader - Rank 3/3
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 3%.
Improved Blessing of Might - Rank 2/2
Increases the attack power bonus of your Blessing of Might by 25%.
Vindication - Rank 2/2
Gives the Paladin's damaging attacks a chance to reduce the target's attributes by 20% for 15 sec.
Conviction - Rank 5/5
Increases your chance to get a critical strike with all spells and attacks by 5%.
Seal of Command - Rank 1/1
Gives the Paladin a chance to deal 0.5535 to 0.5535 additional Holy damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 min.
Unleashing this Seal's energy will judge an enemy, instantly causing 0.65 to 0.65 Holy damage. This attack will always be a critical strike if the target is stunned or incapacitated.
Pursuit of Justice - Rank 2/2
Reduces the duration of all Disarm effects by 50% and increases movement and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye - Rank 2/2
All criticals against you cause 20% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sanctity of Battle - Rank 3/3
Increases your chance to critically hit with all spells and attacks by 3% and increases the damage caused by Exorcism and Crusader Strike by 15%.
Crusade - Rank 3/3
Increases all damage caused by 3% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 3%.
Two-Handed Weapon Specialization - Rank 3/3
Increases the damage you deal with two-handed melee weapons by 6%.
Sanctified Retribution - Rank 1/1
Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.
Vengeance - Rank 3/3
Gives you a 3% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Divine Purpose - Rank 2/2
Reduces your chance to be hit by spells and ranged attacks by 4% and gives your Hand of Freedom spell a 100% chance to remove any Stun effects on the target.
The Art of War - Rank 2/2
Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 10% and when these abilities critically hit your next Flash of Light spell becomes instant cast.
Repentance - Rank 1/1
Puts the enemy target in a state of meditation, incapacitating them for up to 1 min. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Judgements of the Wise - Rank 3/3
Your Judgement spells have a 100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec, and to immediately grant you 15% of your base mana.
Fanaticism - Rank 3/3
Increases the critical strike chance of all Judgements capable of a critical hit by 18% and reduces threat caused by all actions by 30% except when under the effects of Righteous Fury.
Sanctified Wrath - Rank 2/2
Increases the critical strike chance of Hammer of Wrath by 50%, reduces the cooldown of Avenging Wrath by 60 secs and while affected by Avenging Wrath 50% of all damage caused bypasses damage reduction effects.
Swift Retribution - Rank 3/3
Your Retribution Aura also increases casting, ranged and melee attack speeds by 3%.
Crusader Strike - Rank 1/1
An instant strike that causes 110% weapon damage.
Sheath of Light - Rank 3/3
Increases your spell power by an amount equal to 30% of your attack power and your critical healing spells heal the target for 60% of the healed amount over 12 seconds.
Righteous Vengeance - Rank 3/3
When your Judgement and Divine Storm spells deal a critical strike, your target will take 30% additional damage over 8 sec.
Divine Storm - Rank 1/1
An instant weapon attack that causes damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
Bom o jogo a todos horda ou aliança!!!